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Game Intelligence: Theory and Computation

2023/02/27 by Seven, Mehmet Mars
Computer Science · #68T37 #91A06 #Computability, Logic, AI Algorithms #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #FOS: Economics and business #I.2.11 #J.4 #Optimization and Search Problems #Reinforcement Learning in Robotics #Theoretical Economics (econ.TH)

paper · pdf · doi:10.48550/arxiv.2302.13937

openalex publication_date 2023/02/27 · openalex created_date 2023/03/03 · openalex updated_date 2026/07/28

Abstract

In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post strategic ability of the players based on empirically observable information, such as the actions of the players, the game's outcome, strength of the players, and a reference oracle machine such as a chess-playing artificial intelligence system. Specifically, I introduce two main concepts: first, the Game Intelligence (GI) mechanism, which quantifies a player's intelligence in a game by considering not only the game's outcome but also the "mistakes" made during the game according to the reference machine's intelligence. Second, I define gamingproofness, a practical and computational concept of strategyproofness. To illustrate the GI mechanism, I apply it to an extensive dataset comprising over a billion chess moves, including over a million moves made by top 20 grandmasters in history. Notably, Magnus Carlsen emerges with the highest GI score among all world championship games included in the dataset. In machine-vs-machine games, the well-known chess engine Stockfish comes out on top.

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