2023/01/01 by Boyu Zhang, Zhang, Boyu, Wenbo Xu +5 · 1 citation
Computer Science · #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #Generative Adversarial Networks and Image Synthesis
paper · pdf · doi:10.48550/arxiv.2301.00411
Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach Distribution-Driven neural radiance fields offers high-quality view synthesis and a 3D solution to Detach the background from the entire Dynamic scene, which is called D4NeRF. Specifically, it employs a neural representation to capture the scene distribution in the static background and a 6D-input NeRF to represent dynamic objects, respectively. Each ray sample is given an additional occlusion weight to indicate the transmittance lying in the static and dynamic components. We evaluate D4NeRF on public dynamic scenes and our urban driving scenes acquired from an autonomous-driving dataset. Extensive experiments demonstrate that our approach outperforms previous methods in rendering texture details and motion areas while also producing a clean static background. Our code will be released at https://github.com/Luciferbobo/D4NeRF.