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Dynamic Connectivity: Connecting to Networks and Geometry

2008/08/07 by Timothy M. Chan, Mihai Pǎtraşcu, Chan, Timothy M. +3
Computer Science · #Computational Geometry (cs.CG) #Computational Geometry and Mesh Generation #Data Management and Algorithms #Data Structures and Algorithms (cs.DS) #FOS: Computer and information sciences #Topological and Geometric Data Analysis

paper · pdf · doi:10.48550/arxiv.0808.1128

openalex publication_date 2008/08/07 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in an undirected graph, subject to edge insertions and deletions. In this paper, we study two more challenging, yet equally fundamental problems. Subgraph connectivity asks to maintain an understanding of connectivity under vertex updates: updates can turn vertices on and off, and queries refer to the subgraph induced by "on" vertices. (For instance, this is closer to applications in networks of routers, where node faults may occur.) We describe a data structure supporting vertex updates in O (m2/3) amortized time, where m denotes the number of edges in the graph. This greatly improves over the previous result [Chan, STOC'02], which required fast matrix multiplication and had an update time of O(m0.94). The new data structure is also simpler. Geometric connectivity asks to maintain a dynamic set of n geometric objects, and query connectivity in their intersection graph. (For instance, the intersection graph of balls describes connectivity in a network of sensors with bounded transmission radius.) Previously, nontrivial fully dynamic results were known only for special cases like axis-parallel line segments and rectangles. We provide similarly improved update times, O (n2/3), for these special cases. Moreover, we show how to obtain sublinear update bounds for virtually all families of geometric objects which allow sublinear-time range queries, such as arbitrary 2D line segments, d-dimensional simplices, and d-dimensional balls.

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