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Beyond ExaBricks: GPU Volume Path Tracing of AMR Data

2022/11/18 by Stefan Zellmann, Zellmann, Stefan, Qi Wu +7
Computer Science · Environmental Science · #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #FOS: Computer and information sciences #Graphics (cs.GR) #Remote Sensing and LiDAR Applications

paper · pdf · doi:10.48550/arxiv.2211.09997

openalex publication_date 2022/11/18 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell centric, imposing a number of challenges for high quality reconstruction at sample positions. While recent work has concentrated on real-time volume and isosurface rendering on GPUs, the rendering methods used still focus on simple lighting models without scattering events and global illumination. As in other areas of rendering, key to real-time performance are acceleration data structures; in this work we analyze the major bottlenecks of data structures that were originally optimized for camera/primary ray traversal when used with the incoherent ray tracing workload of a volumetric path tracer, and propose strategies to overcome the challenges coming with this.

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