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Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games

2015/11/03 by Chen, Xi, Cheng, Yu, Tang, Bo
#Computational Complexity (cs.CC) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences

paper · doi:10.48550/arxiv.1511.00785

Abstract

We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant ε>0, any randomized oracle algorithm that computes an ε-ANE in a binary-action, n-player game must make 2Ω(n/log n) payoff queries. For the stronger solution concept of well-supported Nash equilibria (WSNE), Babichenko previously gave an exponential 2Ω(n) lower bound for the randomized query complexity of ε-WSNE, for some constant ε>0; the same lower bound was shown to hold for ε-ANE, but only when ε=O(1/n). Our result answers an open problem posed by Hart and Nisan and Babichenko and is very close to the trivial upper bound of 2n. Our proof relies on a generic reduction from the problem of finding an ε-WSNE to the problem of finding an ε/(4α)-ANE, in large games with α actions, which might be of independent interest.

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