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Designing a GUI for Proofs - Evaluation of an HCI Experiment

2009/03/23 by Martin Homik, Homik, Martin, Andreas Meier +1
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Model-Driven Software Engineering Techniques #Software Engineering and Design Patterns #Teaching and Learning Programming

paper · pdf · doi:10.48550/arxiv.0903.3926

openalex publication_date 2009/03/23 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Often user interfaces of theorem proving systems focus on assisting particularly trained and skilled users, i.e., proof experts. As a result, the systems are difficult to use for non-expert users. This paper describes a paper and pencil HCI experiment, in which (non-expert) students were asked to make suggestions for a GUI for an interactive system for mathematical proofs. They had to explain the usage of the GUI by applying it to construct a proof sketch for a given theorem. The evaluation of the experiment provides insights for the interaction design for non-expert users and the needs and wants of this user group.

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