2021/03/31 by Like Ma, Zeshi Yang, Ma, Li-Ke +7
Computer Science · Engineering · #FOS: Computer and information sciences #Graphics (cs.GR) #Human Motion and Animation #Human Pose and Action Recognition #Video Analysis and Summarization
paper · pdf · doi:10.48550/arxiv.2103.16807
openalex publication_date 2021/03/31 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and explore motor skills from reference motions. The key insight is to use loose space-time constraints, termed spacetime bounds, to limit the search space in an early termination fashion. As we only rely on the reference to specify loose spacetime bounds, our learning is more robust with respect to low quality references. Moreover, spacetime bounds are hard constraints that improve learning of challenging motion segments, which can be ignored by imitation-only learning. We compare our method with state-of-the-art tracking-based DRL methods. We also show how to guide style exploration within the proposed framework