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Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious\n Games

2020/06/03 by Fabrizia Corona, Corona, Fabrizia, Alex De Vita +12
Computer Science · Health Professions · Medicine · Neuroscience · Psychology · #Adolescent and Pediatric Healthcare #Alternative medicine #Autism Spectrum Disorder Research #Autoimmune and Inflammatory Disorders Research #Computer science #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Medicine #Physical medicine and rehabilitation #Physical therapy #Protocol (science) #Psychology #Rehabilitation #Repetition (rhetorical device) #Schedule #cs.HC

paper · pdf · doi:10.48550/arxiv.2006.02187

published in arXiv (Cornell University) (Cornell University)

arxiv created 2020/06/03 · openalex publication_date 2020/06/03 · arxiv updated 2020/06/04 · openalex created_date 2022/07/26 · openalex updated_date 2026/07/28

Abstract

Patients undergoing physical rehabilitation therapy must perform series of\nexercises regularly over a long period of time to improve, or at least not to\nworsen, their condition. Rehabilitation can easily become boring because of the\ntedious repetition of simple exercises, which can also cause mild pain and\ndiscomfort. As a consequence, patients often fail to follow their\nrehabilitation schedule with the required regularity, thus endangering their\nrecovery. In the last decade, video games have become largely popular and the\navailability of advanced input controllers has made them a viable approach to\nmake physical rehabilitation more entertaining while increasing patients\nmotivation. In this paper, we present a framework integrating serious games for\nthe lower-limb rehabilitation of children suffering from Juvenile Idiopathic\nArthritis (JIA). The framework comprises games that implement parts of the\ntherapeutic protocol followed by the young patients and provides modules to\ntune, control, record, and analyze the therapeutic sessions. We present the\nresult of a preliminary validation we performed with patients at the clinic\nunder therapists supervision. The feedback we received has been overall very\npositive both from patients, who enjoyed performing their usual therapy using\nvideo games, and therapists, who liked how the games could keep the children\nengaged and motivated while performing the usual therapeutic routine.\n

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