2018/02/01 by J. Scott Moreland, Matthew C. Superdock, Moreland, J. Scott +1 · 1 voice
Computer Science · Economics, Econometrics and Finance · #Artificial Intelligence in Games #Sports Analytics and Performance #stat.ME
paper · pdf · doi:10.48550/arxiv.1802.00527
openalex publication_date 2018/02/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
The Elo rating system is a highly successful ranking algorithm for games of skill where, by construction, one team wins and the other loses. A primary limitation of the original Elo algorithm is its inability to predict information beyond a match's win-loss probability. Specifically, the victor is awarded the same point bounty if he beats a team by 1 point or 10 points; only the rating difference between the team and its opponent affects the match bounty. In this work, we explain that Elo ratings and predictions can be naturally extended to include margin-of-victory information by simply redefining "what it means to win." We create ratings for each value of the margin-of-victory and use these ratings to predict the full distribution of point spread outcomes for matches which have not yet been played.