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Towards a serious games evacuation simulator

2013/03/15 by João Ribeiro, João Emílio Almeida, Ribeiro, João +7
Computer Science · #Computers and Society (cs.CY) #FOS: Computer and information sciences #Multiagent Systems (cs.MA) #cs.CY #cs.MA

paper · pdf · doi:10.48550/arxiv.1303.3827

26th European Conference on Modelling and Simulation ECMS 2012, Koblenz, Germany; ISBN: 978-0-9564944-4-3

arxiv created 2013/03/15 · arxiv updated 2013/03/18

Abstract

The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also difficult to have the financial and time resources required. In this scenario, serious games can be used as a tool for training, planning and evaluating emergency plans. In this paper a prototype of a serious games evacuation simulator is presented. To make the environment as realistic as possible, 3D models were made using Blender and loaded onto Unity3D, a popular game engine. This framework provided us with the appropriate simulation environment. Some experiences were made and results show that this tool has potential for practitioners and planners to use it for training building occupants.

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