2021/10/01 by Shirli Di Castro Shashua, Shashua, Shirli Di Castro, Dotan Di Castro +3
Computer Science · Decision Sciences · #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Parallel Computing and Optimization Techniques #Scientific Computing and Data Management #Simulation Techniques and Applications
paper · pdf · doi:10.48550/arxiv.2110.00445
openalex publication_date 2021/10/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Simulation is used extensively in autonomous systems, particularly in robotic manipulation. By far, the most common approach is to train a controller in simulation, and then use it as an initial starting point for the real system. We demonstrate how to learn simultaneously from both simulation and interaction with the real environment. We propose an algorithm for balancing the large number of samples from the high throughput but less accurate simulation and the low-throughput, high-fidelity and costly samples from the real environment. We achieve that by maintaining a replay buffer for each environment the agent interacts with. We analyze such multi-environment interaction theoretically, and provide convergence properties, through a novel theoretical replay buffer analysis. We demonstrate the efficacy of our method on a sim-to-real environment.