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Landmark Assisted CycleGAN for Cartoon Face Generation

2019/07/02 by Ruizheng Wu, Xiaodong Gu, Wu, Ruizheng +9
Computer Science · Engineering · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Face recognition and analysis #Generative Adversarial Networks and Image Synthesis #Human Motion and Animation

paper · pdf · doi:10.48550/arxiv.1907.01424

openalex publication_date 2019/07/02 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

In this paper, we are interested in generating an cartoon face of a person by using unpaired training data between real faces and cartoon ones. A major challenge of this task is that the structures of real and cartoon faces are in two different domains, whose appearance differs greatly from each other. Without explicit correspondence, it is difficult to generate a high quality cartoon face that captures the essential facial features of a person. In order to solve this problem, we propose landmark assisted CycleGAN, which utilizes face landmarks to define landmark consistency loss and to guide the training of local discriminator in CycleGAN. To enforce structural consistency in landmarks, we utilize the conditional generator and discriminator. Our approach is capable to generate high-quality cartoon faces even indistinguishable from those drawn by artists and largely improves state-of-the-art.

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