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Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games

2024/10/10 by Fanqi Kong, Kong, Fanqi, Yizhe Huang +7 · 2 citations
Social Sciences · #Artificial Intelligence (cs.AI) #Culture, Economy, and Development Studies #Evolutionary Game Theory and Cooperation #Experimental Behavioral Economics Studies #FOS: Computer and information sciences

paper · pdf · doi:10.48550/arxiv.2410.07863

openalex publication_date 2024/10/10 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by inferred social relationships between agents, we propose LASE Learning to balance Altruism and Self-interest based on Empathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship -- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated Q-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.

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