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Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs

2024/09/16 by Sizhe Sui, Sui, Sizhe, Luis Sentis +3 · 1 citation
Computer Science · Engineering · #Advanced Neural Network Applications #Autonomous Vehicle Technology and Safety #FOS: Computer and information sciences #Industrial Vision Systems and Defect Detection #Robotics (cs.RO)

paper · pdf · doi:10.48550/arxiv.2409.09918

openalex publication_date 2024/09/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray tracing on GPUs. It is the first leveraging hardware-accelerated ray-tracing for direct volume mesh-to-mesh discrete collision detection and applying it to continuous collision detection. We introduce two methods: Ray-Traced Discrete-Pose Collision Detection for exact robot mesh to obstacle mesh collision detection, and Ray-Traced Continuous Collision Detection for robot sphere representation to obstacle mesh swept collision detection, using piecewise-linear or quadratic B-splines. For robot link meshes totaling 24k triangles and obstacle meshes of over 190k triangles, our methods were up to 3 times faster in batched discrete-pose queries than a state-of-the-art GPU-based method using a sphere robot representation. For the same obstacle mesh scene, our sphere-robot continuous collision detection was up to 9 times faster depending on trajectory batch size. We also performed a detailed measurement of the volume coverage accuracy of various sphere/mesh pose/path representations to provide insight into the tradeoffs between speed and accuracy of different robot collision detection methods.

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