vix.ing · top · new · best · stats

Representing and Reasoning about Game Strategies

2014/07/21 by Dongmo Zhang, Zhang, Dongmo, Michael Thielsher +1 · 1 citation
Computer Science · #Analytic reasoning #Answer set programming #Artificial intelligence #Computer science #Conjunction (astronomy) #Formalism (music) #Linguistics #Logic, Reasoning, and Knowledge #Multi-Agent Systems and Negotiation #Programming language #Reasoning system #Semantic Web and Ontologies #Semantics (computer science) #Set (abstract data type) #Situation calculus #Standard language #cs.AI

paper · pdf · doi:10.48550/arxiv.1407.5380

published in arXiv (Cornell University) (Cornell University)

arxiv created 2014/07/21 · openalex publication_date 2014/07/21 · arxiv updated 2014/07/22 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/05

Abstract

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation\/: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming.

Citations

Related