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System Level Simulation of Scheduling Schemes for C-V2X Mode-3

2018/07/12 by Luis F. Abanto‐Leon, Arie Koppelaar, Abanto-Leon, Luis F. +5
Computer Science · Engineering · #FOS: Electrical engineering #Radiation Effects in Electronics #Real-Time Systems Scheduling #Real-time simulation and control systems #Signal Processing (eess.SP) #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.1807.04822

openalex publication_date 2018/07/12 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The 3rd Generation Partnership Project (3GPP) introduced Cellular Vehicle-to-Everything (C-V2X) as a novel technology for enabling sidelink vehicular communications. While a distributed scheduling scheme (i.e., C-V2X mode-4) has been standardized by 3GPP in order to support out-of-coverage scenarios, the design of centralized infrastructure-based schemes (i.e., C-V2X mode-3) is open to implementation. In this paper, we propose two C-V2X mode-3 schemes based on bipartite graph matching (BGM), called BGM - Pow and BGM - Dist. Specifically, BGM - Pow allocates subchannels based on the minimization of the overall power perceived by the vehicles whereas BGM - Dist is based on the maximization of the subchannels reusage distance. Through simulations we show that the proposed centralized schemes outperform C-V2X mode-4 as the subchannels can be assigned more efficiently with reduced interference.

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