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Quaffure: Real-Time Quasi-Static Neural Hair Simulation

2024/12/13 by Tuur Stuyck, Stuyck, Tuur, Gene Wei-Chin Lin +11 · 4 citations
Computer Science · Materials Science · #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Music Technology and Sound Studies #Textile materials and evaluations

paper · pdf · doi:10.48550/arxiv.2412.10061

openalex publication_date 2024/12/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, we propose a novel neural approach to predict physically plausible hair deformations that generalizes to various body poses, shapes, and hairstyles. Our model is trained using a self-supervised loss, eliminating the need for expensive data generation and storage. We demonstrate our method's effectiveness through numerous results across a wide range of pose and shape variations, showcasing its robust generalization capabilities and temporally smooth results. Our approach is highly suitable for real-time applications with an inference time of only a few milliseconds on consumer hardware and its ability to scale to predicting the drape of 1000 grooms in 0.3 seconds. Please see our project page here following https://tuurstuyck.github.io/quaffure/quaffure.html

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