2025/12/12 by Almeida, Gabriel, Esper, João Paulo, Nahum, Cleverson +2
#FOS: Computer and information sciences #Networking and Internet Architecture (cs.NI)
paper · doi:10.48550/arxiv.2512.11667
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a scalable and QoE-aware multi-stage optimization framework for resource allocation in VR-CG over 6G networks. Our solution decomposes the joint resource allocation problem into three interdependent stages: (i) user association and communication resource allocation; (ii) VR-CG game engine placement with adaptive multipath routing; and (iii) attention-aware scheduling and wireless resource allocation based on motion-to-photon latency. For each stage, we design specialized heuristic algorithms that achieve near-optimal performance while significantly reducing computational time. We introduce a novel user-centric QoE model based on visual attention to virtual objects, guiding adaptive resolution and frame rate selection. A dataset-driven evaluation demonstrates that, when compared against state-of-the-art approaches, our framework improves QoE by up to 50%, reduces communication resource usage by 75%, and achieves up to 35% cost savings, while maintaining an average optimality gap of 5%. Our proposed heuristics solve large-scale scenarios in under 0.1 seconds, highlighting their potential for real-time deployment in next-generation mobile networks.