2025/05/26 by Junhong Lee, Seungwook Kim, Lee, Junhong +3
Computer Science · Engineering · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Human Motion and Animation #Natural Language Processing Techniques
paper · pdf · doi:10.48550/arxiv.2505.19868
openalex publication_date 2025/05/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Recent studies show that simple training-free techniques can dramatically improve the quality of text-to-2D generation outputs, e.g. Classifier-Free Guidance (CFG) or FreeU. However, these training-free techniques have been underexplored in the lens of Score Distillation Sampling (SDS), which is a popular and effective technique to leverage the power of pretrained text-to-2D diffusion models for various tasks. In this paper, we aim to shed light on the effect such training-free techniques have on SDS, via a particular application of text-to-3D generation via 2D lifting. We present our findings, which show that varying the scales of CFG presents a trade-off between object size and surface smoothness, while varying the scales of FreeU presents a trade-off between texture details and geometric errors. Based on these findings, we provide insights into how we can effectively harness training-free techniques for SDS, via a strategic scaling of such techniques in a dynamic manner with respect to the timestep or optimization iteration step. We show that using our proposed scheme strikes a favorable balance between texture details and surface smoothness in text-to-3D generations, while preserving the size of the output and mitigating the occurrence of geometric defects.