2021/08/07 by Ruo-Ze Liu, Liu, Ruo-Ze
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Reinforcement Learning in Robotics #cs.AI
paper · pdf · doi:10.48550/arxiv.2108.03452
23 pages, 18 figures, 16 tables
openalex publication_date 2021/08/07 · arxiv created 2021/09/03 · arxiv updated 2021/09/06 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
We present a different view for AlphaStar (AS), the program achieving Grand-Master level in the game StarCraft II. It is considered big progress for AI research. However, in this paper, we present problems with the AS, some of which are the defects of it, and some of which are important details that are neglected in its article. These problems arise two questions. One is that what can we get from the built of AS? The other is that does the battle between it with humans fair? After the discussion, we present the future research directions for these problems. Our study is based on a reproduction code of the AS, and the codes are available online.