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A Non-Cooperative Game Model for Reliability-Based Task Scheduling in Cloud Computing

2014/03/20 by Kai Li, Yong Wang, Li, Kai +3 · 1 citation
Computer Science · #Cloud Computing and Resource Management #Distributed #Distributed and Parallel Computing Systems #Distributed systems and fault tolerance #FOS: Computer and information sciences #Parallel #and Cluster Computing (cs.DC) #cs.DC

paper · pdf · doi:10.48550/arxiv.1403.5012

openalex publication_date 2014/03/20 · arxiv created 2014/04/18 · arxiv updated 2014/04/21 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Cloud computing is a newly emerging distributed system which is evolved from Grid computing. Task scheduling is the core research of cloud computing which studies how to allocate the tasks among the physical nodes, so that the tasks can get a balanced allocation or each task's execution cost decreases to the minimum, or the overall system performance is optimal. Unlike task scheduling based on time or cost before, aiming at the special reliability requirements in cloud computing, we propose a non-cooperative game model for reliability-based task scheduling approach. This model takes the steady-state availability that computing nodes provide as the target, takes the task slicing strategy of the schedulers as the game strategy, then finds the Nash equilibrium solution. And also, we design a task scheduling algorithm based on this model. The experiments can be seen that our task scheduling algorithm is better than the so-called balanced scheduling algorithm.

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