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Aspects of Evolutionary Design by Computers

1998/09/23 by Peter J. Bentley, Peter J Bentley, Bentley, Peter J
Computer Science · Engineering · #A.1 #Architecture and Computational Design #Design Education and Practice #E.2 #Evolutionary Algorithms and Applications #F.4.1 #FOS: Computer and information sciences #I.2.0 #I.2.11 #I.2.6 #I.2.8 #I.2.9 #I.3.5 #I.6.0 #J.6 #Neural and Evolutionary Computing (cs.NE) #cs.NE

paper · pdf · doi:10.48550/arxiv.cs/9809049

In Proceedings of the 3rd On-line World Conference on Soft Computing in Engineering Design and Manufacturing (WSC3)

arxiv created 1998/09/23 · openalex publication_date 1998/09/23 · arxiv updated 2009/11/30 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

This paper examines the four main types of Evolutionary Design by computers: Evolutionary Design Optimisation, Evolutionary Art, Evolutionary Artificial Life Forms and Creative Evolutionary Design. Definitions for all four areas are provided. A review of current work in each of these areas is given, with examples of the types of applications that have been tackled. The different properties and requirements of each are examined. Descriptions of typical representations and evolutionary algorithms are provided and examples of designs evolved using these techniques are shown. The paper then discusses how the boundaries of these areas are beginning to merge, resulting in four new 'overlapping' types of Evolutionary Design: Integral Evolutionary Design, Artificial Life Based Evolutionary Design, Aesthetic Evolutionary AL and Aesthetic Evolutionary Design. Finally, the last part of the paper discusses some common problems faced by creators of Evolutionary Design systems, including: interdependent elements in designs, epistasis, and constraint handling.

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