2012/08/18 by Xavier Molinero, Molinero, Xavier, Fabián Riquelme +3 · 1 citation
Decision Sciences · Physics and Astronomy · Social Sciences · #Computational Complexity (cs.CC) #Computer Science and Game Theory (cs.GT) #Evolutionary Game Theory and Cooperation #FOS: Computer and information sciences #Game Theory and Applications #Opinion Dynamics and Social Influence
paper · pdf · doi:10.48550/arxiv.1208.3751
openalex publication_date 2012/08/18 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
We consider a simple and altruistic multiagent system in which the agents are eager to perform a collective task but where their real engagement depends on the willingness to perform the task of other influential agents. We model this scenario by an influence game, a cooperative simple game in which a team (or coalition) of players succeeds if it is able to convince enough agents to participate in the task (to vote in favor of a decision). We take the linear threshold model as the influence model. We show first the expressiveness of influence games showing that they capture the class of simple games. Then we characterize the computational complexity of various problems on influence games, including measures (length and width), values (Shapley-Shubik and Banzhaf) and properties (of teams and players). Finally, we analyze those problems for some particular extremal cases, with respect to the propagation of influence, showing tighter complexity characterizations.