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Tourneys and the Fast Generation and Obfuscation of Closed Knight's Tours

2020/01/16 by Ian Parberry, Parberry, Ian
Computer Science · #Artificial Intelligence in Games #Data Visualization and Analytics #Data Management and Algorithms

paper · pdf · doi:10.48550/arxiv.2001.06044

Abstract

New algorithms for generating closed knight's tours are obtained by generating a vertex-disjoint cycle cover of the knight's graph and joining the resulting cycles. It is shown experimentally that these algorithms are significantly faster in practice than previous methods. A fast obfuscation algorithm for closed knight's tours that obscures obvious artifacts created by their method of generation is also given, along with visual and statistical evidence of its efficacy.

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