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Value Function Approximation in Zero-Sum Markov Games

2012/12/12 by Michail G. Lagoudakis, Lagoudakis, Michail, Ronald Parr +1 · 6 citations
Computer Science · Decision Sciences · #Reinforcement Learning in Robotics #Formal Methods in Verification #Simulation Techniques and Applications

paper · pdf · doi:10.48550/arxiv.1301.0580

Abstract

This paper investigates value function approximation in the context of zero-sum Markov games, which can be viewed as a generalization of the Markov decision process (MDP) framework to the two-agent case. We generalize error bounds from MDPs to Markov games and describe generalizations of reinforcement learning algorithms to Markov games. We present a generalization of the optimal stopping problem to a two-player simultaneous move Markov game. For this special problem, we provide stronger bounds and can guarantee convergence for LSTD and temporal difference learning with linear value function approximation. We demonstrate the viability of value function approximation for Markov games by using the Least squares policy iteration (LSPI) algorithm to learn good policies for a soccer domain and a flow control problem.

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