2021/11/24 by Guillaume Rochette, Chris Russell, Rochette, Guillaume +3
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis
paper · pdf · doi:10.48550/arxiv.2111.12731
openalex publication_date 2021/11/24 · openalex created_date 2022/05/05 · openalex updated_date 2026/07/28
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We demonstrate the effectiveness of our approach to image reconstruction on both the Human3.6M and Panoptic Studio datasets. We show how our approach can be used for motion transfer between individuals; novel view synthesis of individuals captured from just a single camera; to synthesize individuals from any virtual viewpoint; and to re-render people in novel poses. Code and video results are available at https://github.com/GuillaumeRochette/HumanViewSynthesis.