2021/10/29 by Pérez-González-de-Martos, Alejandro, Sanchis, Albert, Juan, Alfons
#Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Sound (cs.SD) #electronic engineering #information engineering
paper · doi:10.48550/arxiv.2110.15792
This paper presents the VRAIN-UPV MLLP's speech synthesis system for the SH1 task of the Blizzard Challenge 2021. The SH1 task consisted in building a Spanish text-to-speech system trained on (but not limited to) the corpus released by the Blizzard Challenge 2021 organization. It included 5 hours of studio-quality recordings from a native Spanish female speaker. In our case, this dataset was solely used to build a two-stage neural text-to-speech pipeline composed of a non-autoregressive acoustic model with explicit duration modeling and a HiFi-GAN neural vocoder. Our team is identified as J in the evaluation results. Our system obtained very good results in the subjective evaluation tests. Only one system among other 11 participants achieved better naturalness than ours. Concretely, it achieved a naturalness MOS of 3.61 compared to 4.21 for real samples.