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LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

2025/10/10 by Yushuo Zheng, Zicheng Zhang, Zheng, Yushuo +6 · 2 citations
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences #Multimodal Machine Learning Applications #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.2510.08928

openalex publication_date 2025/10/10 · openalex created_date 2025/10/14 · openalex updated_date 2026/07/28

Abstract

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fair comparison. The models are prompted to interpret game frames and state data to select their next actions. Unlike static evaluations, LM Fight Arena provides a fully automated, reproducible, and objective assessment of an LMM's strategic reasoning capabilities in a dynamic setting. This work introduces a challenging and engaging benchmark that bridges the gap between AI evaluation and interactive entertainment.

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