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Quantum Port: Gamification of quantum teleportation for public engagement

2025/03/17 by Pak Shen Choong, Aqilah Rasat, Choong, Pak Shen +5 · 1 voice · 1 citation
Computer Science · Physics and Astronomy · Psychology · Social Sciences · #Educational Games and Gamification #FOS: Physical sciences #Physics Education (physics.ed-ph) #Popular Physics (physics.pop-ph) #Quantum Computing Algorithms and Architecture #Quantum Physics (quant-ph) #Science Education and Pedagogy #physics.ed-ph #physics.pop-ph #quant-ph

paper · pdf · doi:10.48550/arxiv.2503.22701

openalex publication_date 2025/03/17 · arxiv published 2025/03/17 · openalex created_date 2025/10/10 · arxiv updated 2026/03/31 · openalex updated_date 2026/07/28

Abstract

Concepts on quantum physics are generally difficult for the general public to understand and grasp due to its counter-intuitive nature and requirement for higher level of mathematical literacy. With categorical quantum mechanics (CQM), quantum theory is re-formalized into a more intuitive diagrammatic approach, which we will refer to as the first level of transformation, to improve the accessibility and readability of quantum theory to a broader audience since the mathematical details are embedded into diagrammatic rules. Taking inspiration from this diagrammatic approach, we propose the second level of transformation by gamifying the diagrammatic rules of quantum teleportation into a quantum card game called Quantum Port. In this work, we discuss the gamification of quantum teleportation and provide a moderator guideline to use Quantum Port as a public engagement or learning module.

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