vix.ing · top · new · best · stats · spec

MUNCH: Modelling Unique 'N Controllable Heads

2023/10/04 by Debayan Deb, Deb, Debayan, Suvidha Tripathi +3
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Artificial Intelligence (cs.AI) #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Graphics (cs.GR) #Machine Learning (cs.LG)

paper · pdf · doi:10.48550/arxiv.2310.02753

openalex publication_date 2023/10/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered outputs and suffer from limited correlation between shape and texture of the character. We propose a method that offers quality, diversity, control, and realism along with explainable network design, all desirable features to game-design artists in the domain. First, our proposed Geometry Generator identifies disentangled latent directions and generate novel and diverse samples. A Render Map Generator then learns to synthesize multiply high-fidelty physically-based render maps including Albedo, Glossiness, Specular, and Normals. For artists preferring fine-grained control over the output, we introduce a novel Color Transformer Model that allows semantic color control over generated maps. We also introduce quantifiable metrics called Uniqueness and Novelty and a combined metric to test the overall performance of our model. Demo for both shapes and textures can be found: https://munch-seven.vercel.app/. We will release our model along with the synthetic dataset.

Related