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Learning from Simulated and Unsupervised Images through Adversarial\n Training

2016/12/22 by Ashish Shrivastava, Tomas Pfister, Shrivastava, Ashish +10 · 2 voices · 15 citations
Computer Science · #Domain Adaptation and Few-Shot Learning #Human Pose and Action Recognition #Multimodal Machine Learning Applications

paper · pdf · doi:10.48550/arxiv.1612.07828

Abstract

With recent progress in graphics, it has become more tractable to train\nmodels on synthetic images, potentially avoiding the need for expensive\nannotations. However, learning from synthetic images may not achieve the\ndesired performance due to a gap between synthetic and real image\ndistributions. To reduce this gap, we propose Simulated+Unsupervised (S+U)\nlearning, where the task is to learn a model to improve the realism of a\nsimulator's output using unlabeled real data, while preserving the annotation\ninformation from the simulator. We develop a method for S+U learning that uses\nan adversarial network similar to Generative Adversarial Networks (GANs), but\nwith synthetic images as inputs instead of random vectors. We make several key\nmodifications to the standard GAN algorithm to preserve annotations, avoid\nartifacts, and stabilize training: (i) a 'self-regularization' term, (ii) a\nlocal adversarial loss, and (iii) updating the discriminator using a history of\nrefined images. We show that this enables generation of highly realistic\nimages, which we demonstrate both qualitatively and with a user study. We\nquantitatively evaluate the generated images by training models for gaze\nestimation and hand pose estimation. We show a significant improvement over\nusing synthetic images, and achieve state-of-the-art results on the MPIIGaze\ndataset without any labeled real data.\n

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