vix.ing · top · new · best · stats

Playing hard exploration games by watching YouTube

2018/05/29 by Yusuf Aytar, Aytar, Yusuf, Tobias Pfaff +9 · 1 voice · 6 citations
Computer Science · Mathematics · Psychology · #Action (physics) #Artificial intelligence #Computer science #Construct (python library) #Human–computer interaction #Imitation #Multimodal Machine Learning Applications #Programming language #Psychology #Reinforcement Learning in Robotics #Reinforcement learning #Representation (politics) #cs.AI #cs.CV #cs.LG #stat.ML

paper · pdf · doi:10.48550/arxiv.1805.11592

published in arXiv (Cornell University) 31, 2930-2941 (Cornell University)

openalex publication_date 2018/05/29 · arxiv created 2018/11/30 · arxiv updated 2018/12/03 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/05

Abstract

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a two-stage method that overcomes these limitations by relying on noisy, unaligned footage without access to such data. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e. vision and sound). Second, we embed a single YouTube video in this representation to construct a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma's Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards.

Cited by

Discussions

Related