2024/08/04 by Miguel Civit, Civit, Miguel, Francisco Cuadrado +1
Arts and Humanities · Psychology · Social Sciences · #Advertising and Communication Studies #Art #Artificial Intelligence (cs.AI) #Audio and Speech Processing (eess.AS) #Cinema History and Criticism #Computer science #FOS: Computer and information sciences #FOS: Electrical engineering #Health, Education, and Physical Culture #Humanities #Multimedia (cs.MM) #Physics #Sound (cs.SD) #electronic engineering #information engineering
paper · pdf · doi:10.48550/arxiv.2408.02113
openalex publication_date 2024/08/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
This study aims to share a teaching experience teaching sound design for audiovisual productions and compares different projects tackled by students. It is not intended to be a comparative analysis of different types of teaching but rather an analysis of different problems observed in different profiles of students of the subject who study it in different grades. The world of audio can be very interesting for a large part of the students, both those with creative and technical inclinations. Musical creation and production, synchronization with images, dubbing, etc. They are disciplines that are generally interesting but can have a very high barrier to entry due to their great technical complexity. Sometimes it can take weeks or even months for the uninitiated to begin to use audio editing programs with the necessary ease, which are not always particularly intuitive for students. Learning through the use of PBL methodologies generates, in our experience, results much superior to those that can be observed through the use of other teaching methods such as master classes. Students acquire technical skills while developing creative projects in which they get personally involved. Despite everything mentioned above, most interactions between teachers and students focus on aspects of technical correction. From different parameters in reverbs (such as pre-delay, decay, modulation...) to how to correctly adjust compressors, noise gates, etc.; The number of tools with which to work with audio is incredibly extensive, as well as many of its features that can present serious differences depending on their manufacturers.