2024/03/26 by Bora Yongacoglu, Gwendolen Hickey, Yongacoglu, Bora +6
Computer Science · Decision Sciences · Economics, Econometrics and Finance · #Game Theory and Applications #Game Theory and Voting Systems #Optimal Experimental Design Methods #cs.GT #econ.TH
paper · pdf · doi:10.48550/arxiv.2403.18086
openalex publication_date 2024/03/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/30
Weakly acyclic games generalize potential games and have shown to be fundamental in the study of multi-agent learning as they allow for convergence to an equilibrium via best-responding under inertia. In this paper, we present a generalization of weakly acyclic games, and we demonstrate its importance in multi-agent learning when agents employ experimental strategy updates in periods where they fail to best respond. While weak acyclicity is defined in terms of path connectivity properties of a game's better response graph, our concept is defined using a generalized better response graph under revision dynamics termed as satisficing. We refer to this class of games as generalized weakly acyclic games (GenWAGs). We provide sufficient conditions for this notion of generalized weak acyclicity in both two-player games and n-player games in normal form, including static and dynamic games. Several graph theoretic characterizations of such games are presented together with sufficiency conditions, examples, and counterexamples. Finally, implications on learning via policy revision processes are presented.