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Geometric Graph Neural Network Modeling of Human Interactions in Crowded Environments

2024/10/22 by Sara Honarvar, Honarvar, Sara, Yancy Diaz-Mercado +1 · 1 citation
Computer Science · #Advanced Decision-Making Techniques #Artificial Intelligence (cs.AI) #Computer Vision and Pattern Recognition (cs.CV) #Data Visualization and Analytics #FOS: Computer and information sciences #FOS: Electrical engineering #Machine Learning (cs.LG) #Robotics (cs.RO) #Systems and Control (eess.SY) #Video Surveillance and Tracking Methods #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2410.17409

openalex publication_date 2024/10/22 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Modeling human trajectories in crowded environments is challenging due to the complex nature of pedestrian behavior and interactions. This paper proposes a geometric graph neural network (GNN) architecture that integrates domain knowledge from psychological studies to model pedestrian interactions and predict future trajectories. Unlike prior studies using complete graphs, we define interaction neighborhoods using pedestrians' field of view, motion direction, and distance-based kernel functions to construct graph representations of crowds. Evaluations across multiple datasets demonstrate improved prediction accuracy through reduced average and final displacement error metrics. Our findings underscore the importance of integrating domain knowledge with data-driven approaches for effective modeling of human interactions in crowds.

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