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An Improved Algorithm for Reconstructing a Simple Polygon from the Visibility Angles

2010/09/13 by Danny Z. Chen, Haitao Wang, Chen, Danny Z. +1
Computer Science · #Computational Geometry (cs.CG) #Data Structures and Algorithms (cs.DS) #FOS: Computer and information sciences #cs.CG #cs.DS

paper · pdf · doi:10.48550/arxiv.1009.2521

12 pages, 6 figures

arxiv created 2010/09/13 · arxiv updated 2010/09/15

Abstract

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the visible vertices of v in P, reconstruct the polygon P (up to similarity). An O(n3 log n) time algorithm has been proposed for this problem. We present an improved algorithm with running time O(n2), based on new observations on the geometric structures of the problem. Since the input size (i.e., the total number of input visibility angles) is O(n2) in the worst case, our algorithm is worst-case optimal.

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