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Reinforcement Mechanism Design for e-commerce

2017/08/25 by Qingpeng Cai, Aris Filos-Ratsikas, Cai, Qingpeng +5
Computer Science · Decision Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Auction Theory and Applications #FOS: Computer and information sciences #Multiagent Systems (cs.MA) #Reinforcement Learning in Robotics #cs.AI #cs.MA

paper · pdf · doi:10.48550/arxiv.1708.07607

openalex publication_date 2017/08/25 · arxiv created 2018/02/27 · arxiv updated 2018/02/28 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We study the problem of allocating impressions to sellers in e-commerce websites, such as Amazon, eBay or Taobao, aiming to maximize the total revenue generated by the platform. We employ a general framework of reinforcement mechanism design, which uses deep reinforcement learning to design efficient algorithms, taking the strategic behaviour of the sellers into account. Specifically, we model the impression allocation problem as a Markov decision process, where the states encode the history of impressions, prices, transactions and generated revenue and the actions are the possible impression allocations in each round. To tackle the problem of continuity and high-dimensionality of states and actions, we adopt the ideas of the DDPG algorithm to design an actor-critic policy gradient algorithm which takes advantage of the problem domain in order to achieve convergence and stability. We evaluate our proposed algorithm, coined IA(GRU), by comparing it against DDPG, as well as several natural heuristics, under different rationality models for the sellers - we assume that sellers follow well-known no-regret type strategies which may vary in their degree of sophistication. We find that IA(GRU) outperforms all algorithms in terms of the total revenue.

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