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Offline Reinforcement Learning Hands-On

2020/11/29 by Louis Monier, Monier, Louis, Jakub Kmec +11 · 1 citation
Computer Science · #Data Stream Mining Techniques #FOS: Computer and information sciences #Machine Learning (cs.LG) #Mobile Crowdsensing and Crowdsourcing #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.2011.14379

openalex publication_date 2020/11/29 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Offline Reinforcement Learning (RL) aims to turn large datasets into powerful decision-making engines without any online interactions with the environment. This great promise has motivated a large amount of research that hopes to replicate the success RL has experienced in simulation settings. This work ambitions to reflect upon these efforts from a practitioner viewpoint. We start by discussing the dataset properties that we hypothesise can characterise the type of offline methods that will be the most successful. We then verify these claims through a set of experiments and designed datasets generated from environments with both discrete and continuous action spaces. We experimentally validate that diversity and high-return examples in the data are crucial to the success of offline RL and show that behavioural cloning remains a strong contender compared to its contemporaries. Overall, this work stands as a tutorial to help people build their intuition on today's offline RL methods and their applicability.

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