2019/10/22 by Slawomir Konrad Tadeja, Sławomir Tadeja, Pranay Seshadri +4 · 2 citations
Computer Science · Engineering · #Aerospace #Aerospace engineering #Artificial intelligence #Augmented Reality Applications #Computer Graphics and Visualization Techniques #Computer graphics (images) #Computer science #Engineering #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Human–computer interaction #Simulation and Modeling Applications #Systems engineering #Visualization #cs.HC
paper · pdf · doi:10.48550/arxiv.1910.09800
published in arXiv (Cornell University) (Cornell University)
arxiv created 2019/10/22 · openalex publication_date 2019/10/22 · arxiv updated 2019/10/23 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
One of today's most propitious immersive technologies is virtual reality (VR). This term is colloquially associated with headsets that transport users to a bespoke, built-for-purpose immersive 3D virtual environment. It has given rise to the field of immersive analytics---a new field of research that aims to use immersive technologies for enhancing and empowering data analytics. However, in developing such a new set of tools, one has to ask whether the move from standard hardware setup to a fully immersive 3D environment is justified---both in terms of efficiency and development costs. To this end, in this paper, we present the AeroVR--an immersive aerospace design environment with the objective of aiding the component aerodynamic design process by interactively visualizing performance and geometry. We decompose the design of such an environment into function structures, identify the primary and secondary tasks, present an implementation of the system, and verify the interface in terms of usability and expressiveness. We deploy AeroVR on a prototypical design study of a compressor blade for an engine.