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A O(log m), deterministic, polynomial-time computable approximation of Lewis Carroll's scoring rule

2008/04/09 by Jason A. Covey, Jason Covey, Covey, Jason +3
Computer Science · Economics, Econometrics and Finance · #Artificial Intelligence (cs.AI) #Complexity and Algorithms in Graphs #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Game Theory and Voting Systems #Logic, Reasoning, and Knowledge #Multiagent Systems (cs.MA) #cs.AI #cs.GT #cs.MA

paper · pdf · doi:10.48550/arxiv.0804.1421

arxiv created 2008/04/09 · openalex publication_date 2008/04/09 · arxiv updated 2009/12/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We provide deterministic, polynomial-time computable voting rules that approximate Dodgson's and (the ``minimization version'' of) Young's scoring rules to within a logarithmic factor. Our approximation of Dodgson's rule is tight up to a constant factor, as Dodgson's rule is \NP-hard to approximate to within some logarithmic factor. The ``maximization version'' of Young's rule is known to be \NP-hard to approximate by any constant factor. Both approximations are simple, and natural as rules in their own right: Given a candidate we wish to score, we can regard either its Dodgson or Young score as the edit distance between a given set of voter preferences and one in which the candidate to be scored is the Condorcet winner. (The difference between the two scoring rules is the type of edits allowed.) We regard the marginal cost of a sequence of edits to be the number of edits divided by the number of reductions (in the candidate's deficit against any of its opponents in the pairwise race against that opponent) that the edits yield. Over a series of rounds, our scoring rules greedily choose a sequence of edits that modify exactly one voter's preferences and whose marginal cost is no greater than any other such single-vote-modifying sequence.

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