2015/02/06 by Jan Jachnik, Jachnik, Jan, Dan B Goldman +5
Computer Science · Earth and Planetary Sciences · Engineering · #3D Shape Modeling and Analysis #3D Surveying and Cultural Heritage #Computational Geometry (cs.CG) #FOS: Computer and information sciences #Face recognition and analysis #Graphics (cs.GR) #cs.CG #cs.GR
paper · pdf · doi:10.48550/arxiv.1502.01954
9 pages, 16 figures. For associated video and to download some of the results, see the project webpage at http://wp.doc.ic.ac.uk/robotvision/project/face-stylization/
arxiv created 2015/02/06 · openalex publication_date 2015/02/06 · arxiv updated 2015/02/09 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Sculptors often deviate from geometric accuracy in order to enhance the appearance of their sculpture. These subtle stylizations may emphasize anatomy, draw the viewer's focus to characteristic features of the subject, or symbolize textures that might not be accurately reproduced in a particular sculptural medium, while still retaining fidelity to the unique proportions of an individual. In this work we demonstrate an interactive system for enhancing face geometry using a class of stylizations based on visual decomposition into abstract semantic regions, which we call sculptural abstraction. We propose an interactive two-scale optimization framework for stylization based on sculptural abstraction, allowing real-time adjustment of both global and local parameters. We demonstrate this system's effectiveness in enhancing physical 3D prints of scans from various sources.