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Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

2025/09/05 by Mengjiao Han, Andres Sewell, Han, Mengjiao +13
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computational Geometry and Mesh Generation #Computer Graphics and Visualization Techniques #Distributed #FOS: Computer and information sciences #Parallel #and Cluster Computing (cs.DC)

paper · pdf · doi:10.48550/arxiv.2509.05216

openalex publication_date 2025/09/05 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6X speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.

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